I have so much to say that it’s not possible to pen down my thoughts coherently, particularly since I don’t want to digress into discussing the personal reasons of my long hiatus in great length and details. I want to steer away from drama. The only way to prove myself worthy of your trust and respect is to start with constant updates—and keep pushing them.

Still, I want to be open and honest about my comeback. I’d lie to you if I tried tell that I’m all set to get things back on schedule with no further possible delays or road blocks. I suffered large, unexpected, setbacks during 2017 and 2018, which even forced me to put my projects on the back burner for a while. I know for a fact that everything isn’t going to fall into place at once, and although I’d want to believe that difficult times always lead to better days, I’m completely clueless about what the future holds for me. Please, make sure to read my [disclaimer].


I should mention that I don’t have as much time on my hands as before. Another job is keeping me busy as a bee. I’m presently working on a general-purpose game engine with a business partner from overseas. He’s in charge of all expenditures, including my salary, and he is of valuable help streamlining the software design specification process. A programmer has been assigned full time on the project for over a period of fifteen months so far. We just recently hired another coder. My guess is that we’ll have to go through at least two more major milestones until the engine can meet the requirements I need for Eternal Eden Reboot. Speaking of which, there’s a strong chance this engine will be released publicly later, but I’m worried that telling you more will violate my non-disclosure agreement.


December 11 will mark the tenth anniversary of the first game, which was released on December 11 2008. It would be a shame if it were to be celebrated with complete radio silence. On the other hand, it’s not possible to have a new game available around that specific date. The best plan of action is to try my hardest to work in an organized and active way to keep you posted on the progress.

There’s been two Eternal Eden games actively in development since 2012.

  • Eternal Eden Reboot. Once code-named EE:E.
  • Eternal Eden 2, which is currently the offspring of a merger between two other tentative game projects: Mystic Quest and Legacy of Ur.

I plan to keep you in the loop for both projects, but for the most part upcoming updates are going focus on Eternal Eden 2, given it’s a better predictable challenge. It’s a game of great potential, hence the reason I want to finish it at the soonest possible time.


I want to emphasize on a behind-the-scene approach, rather than keeping everything behind closed doors. When running a game project, there are a lot many things that are responsible for its success such as learning, crafting skills, building tools, et cetera, which I all did dutifully in the past, but nothing comes close to the importance of updates on a regular basis. I understand the trap I was in before and I must strive to surpass this shortcoming.

Two articles a month is my minimum goal. Everything posted on Gamezopher.com should be interpreted as ‘work-in-progress’, which will make me less worried about the quality and validity of my posts, until headlines are made official on Blossomsoft.com later.

Now, here’s a very cool bonus.

I will use Trello to update everyone on my current development track. Speaking of which, you can read my welcome message by [clicking here]. It’s an awesome tool to outline the steps needed to work in an organized and active way toward completion. While I intend to update my blog twice a month with general updates, Trello will provide you with micro-based insights into the evolution of my project. I will do my best to make the experience spoiler-free, meaning that some materials will be showcased on Trello while other will remain hidden.


I’m looking forward to getting back in the swing of things. Thank you again for your immense and unyielding degree of patience and support!