Super Mario Maker 2 – Introduction

Super Mario Maker 2

Super Mario Maker 2 – Introduction

I'm currently working on a collection puzzle-driven levels called Penny-Pincher Quest, without enemy ambushes.

Hey! Super Mario Maker 2 has been out for a bunches of days now and I’ve decided to dive in this brand new edition before I completely miss my opportunity to jump on the bandwagon.

I’m currently working on a collection levels called Penny-Pincher Quest, to which two courses are already available. Instead of being action-packed, gameplay will focus on finding coins in puzzle-driven adventure segments. I want the experience to be relaxing. For this reason, I’ve decided not to add enemy ambushes to allow everyone to solve the riddles without any in-between frustration.

It’s not easy to building puzzles in Super Mario Maker due to a crazy amount of limitations. One level with a certain grade of quality can take several days to compose, but it’s totally worth it when it’s done and published.

Until I release a ‘real’ game, we can have fun together–that said if you own a Nintendo Switch.

Speaking of which, I’m also going to share levels  from other unknown makers on my blog. Being a new maker myself, I understand the frustration of not being seen. What’s more, I think that popular levels on the network aren’t that great and the funniest ones I’ve experienced so far are in the depth. I hope I can help other makers to get new players.

Below you can find two initial levels of mine.


Course ID: QP4-S1X-D8G


Course ID: QY0-L48-PGG

My friend code: SW-8465-2155-6513 (under the alias of Gamezopher). Feel free to add me.


  1. I’ve added you on Switch (FoolsLynx or Lynx or Nekos or something like that). Look forward to playing the levels.

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